FEATURES SECTION — IDEATION LAB · 3 OPTIONS · LOW-FI · click anything and tell me its layer name
OPTION 1 · THE STAGE — accordion selector left, frameless image right
STAGE — active spec’s close-up
Hybrid Spine — ACTIVE
Extreme Strength
Universal Interface
Collapses to 38cm
OPTION 2 · THE STAGE — full-bleed image, bottom tabs, hotspot dots (phase-2 preview)
FULL-BLEED STAGE — edge to edge, no card window
Spine
Strength
Interface
Packs Small
OPTION 3 · BENTO — static hard-edge cards, one feature each (fallback, zero interaction risk)
Hybrid Spine
Extreme Strength
Universal Interface
Packs to 38cm
Tool-free Latch
ICONS — same 5 concepts per row. Row A: Phosphor Regular (current) · Row B: Phosphor Bold · Row C: Lucide · Row D: Material. Click a row label to discuss.
A — Phosphor Regular
B — Phosphor Bold
C — Lucide
D — Material
FEATURES CARD v2 · OPTION F1 — ONE ZONE, TWO MOODS. Default state: hero cutout (image_1) floats out-of-box on a design element. Tapping a spec row swaps the SAME zone to that spec close-up in a bone pane. Dots gain a 4th ‘hero’ position.
HERO — image_1 cutout, NO pane. Anchored by oversized // element (final treatment = Claude Design brief)
− Hybrid Spine — ACTIVE tap swaps zone→pane
+ Overbuilt Where It Counts
+ Universal Interface
SAME ZONE after tapping a spec: close-up IN the bone pane · dots: ◉ hero · ○ ○ ○ specs
FEATURES CARD v2 · OPTION F2 — HERO STAYS. Hero cutout permanently anchors the left; the right column holds the accordion + a smaller always-paned spec image that swaps per row. Both image jobs visible at once.
HERO — image_1 cutout overflows its field block top+bottom (out-of-box feel while section stays composed)
− Hybrid Spine — ACTIVE
+ Overbuilt Where It Counts
+ Universal Interface
SPEC PROOF — image_(N+1) IN the pane, swaps with active row · dots bottom-center
BOTH OPTIONS: scene photography leaves the card entirely → full-bleed interstitial bands between product sections (consistency rule). Chair spec-3 needs its product image once Asa’s isolated hub render lands.